They concluded by giving the PC DOS/MS-DOS version of the game a perfect score of 5 out of 5, saying, "a simulation that is far more than a game – it's war!". In the April 1990 edition of Dragon (Issue 156), Patricia, Kirk and Hartley Lesser called this "is a true simulation with data reflecting real-world equipment and weaponry." They thought the game was "a graphical masterpiece". a must-have for the serious naval gamer", and that he had learned more from six hours with the game than one year at the Naval War College. He stated that "there is no question that Harpoon is the most detailed simulation to appear in the civilian marketplace. Evan Brooks, a United States military officer, gave the game five stars out of five. In the February 1990 edition of Computer Gaming World, M. Sales of Harpoon surpassed 80,000 copies by 1993. Another remake based on Harpoon Classic was released in 1997 titled Harpoon Classic '97. The original game was expanded with additional releases including Harpoon BattleSet 2: North Atlantic Convoys (1989), Harpoon Battleset 3: The MED Conflict (1991), Harpoon BattleSet 4: Indian Ocean / Persian Gulf (1991), and Harpoon Designers' Series: BattleSet Enhancer (1992).Ī remake was released in 1994 titled Harpoon Classic. SEATAG was developed into a true tactical training game called NAVTAG that ran on three networked microcomputers for the Red Side, Blue Side, and Game Control.įormer naval officer and future author Larry Bond's exposure to this system in 1980 while on active duty led to the eventual development of Harpoon. It was available in both classified and unclassified versions. In the late 1970s, a manual wargame called SEATAG was introduced by the United States Navy for exploring tactical options. Clancy used the simulation to test the naval battles for Red Storm Rising, which he co-authored with Bond. The game includes a user's guide with an appendix on superpower politics and maritime strategies in modern warfare, a Harpoon Tactical Guide by Larry Bond, and a booklet by author Tom Clancy that deals with Russian destroyers. There are no preset battle algorithms that dictate combat outcomes, and no play balance between sides. Harpoon is a naval simulator that uses data reflecting real-world equipment and weaponry, based on a miniatures wargame. The game mainly focuses on combat in the GIUK Gap. The player is the commander of either NATO or Soviet forces, commanding ships and aircraft, selecting from over 100 different weapon systems, and taking responsibility for judgment calls. It was ported to the Amiga and Macintosh. This was the first game in the Harpoon series. The game ships with a scenario editor and a free database editor is available from the developer.Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. It includes both singleplayer and multiplayer versions of the game, along with server options. The commercial v3.9 release is published by Matrix Games. At full realism, nasty surprises await.ĪNW enables the faithful modeling and representation of the full range of modern air and naval operations: including submarine and antisubmarine warfare, carrier battlegroup operations, convoy actions, land-based air operations, employment of nuclear weapons, amphibious and air-assault operations, massive fleet engagements and more packaged into seven Battlesets with more than 120 pre-built scenarios in single- or multiplayer game modes. The amount of information the player receives is based on the reality setting. The gameplay is map based, but in real-time. Instead of just a single ship, players can command one of two fleets. One of the major new features in this edition is multiplayer capability. Larry Bond's Harpoon 3: Advanced Naval Warfare (ANW) is an update to the series that simulates naval wargaming, building on the previous games that already exist a decade.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |